#include "CubeMap.h"

CubeMap::CubeMap()
{
  Generate(GL_TEXTURE_CUBE_MAP, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false);
  SetFilterParam(GL_NEAREST, GL_NEAREST);
}

CubeMap::CubeMap(const std::string &sixPaths)
    : CubeMap()
{
  LoadFromFiles(sixPaths);
}

void CubeMap::LoadFromFiles(const std::string &sixPaths)
{
  LoadTextureCubeMap(sixPaths);
}
